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<root>
    <author>ENA</author>
    <category>State</category>
    <date>2025-02-28 15:58:59</date>
    <fulldesc>&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;&lt;strong&gt;Bengaluru, Feb 28 (KNN)&lt;/strong&gt; Once on the fringes of global entertainment, Indias animation, visual effects, gaming, and extended reality (AVGC-XR) industry has now emerged as a major player.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;With a booming USD 1.4 billion animation market and a gaming sector expanding at 23 per cent annually, the country is no longer just a participant but a leader in the field, according to Karnatakas IT/BT Minister Priyank Kharge.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;Speaking at the inauguration of GAFX 2025, Kharge highlighted India's 590 million-strong gaming community and the states proactive role in advancing the industry.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;For the first time, the expo is open to the public, fostering direct engagement between young enthusiasts and industry experts.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;A key announcement at the event was Karnatakas plan to establish the countrys first AVGC-XR Park. This ambitious initiative aims to position the state as a global hub for animation, gaming, visual effects, and comics.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;The park will house cutting-edge production studios, incubation spaces for start-ups, and research facilities to drive innovation in digital content.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;Karnataka is committed to training at least 50,000 professionals in AVGC-XR through collaborations with over 200 educational institutions and industry partners, Kharge stated.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;Bengaluru already leads the nation in gaming start-ups, with Karnataka witnessing steady growth in the sector over the past decade.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;The state is home to five animation institutes, three digital effects academies, and 12 gaming-focused training centers, contributing significantly to Indias 129 AVGC educational hubs. By 2029, the government aims to boost operational efficiencies by 50 per cent.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;A major highlight of GAFX 2025 was the unveiling of a collaboration between Zebu Animation and Tinkle, introduced by actor Rana Daggubati, to bring Indias iconic comics to life.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;span style=&quot;font-size:14px&quot;&gt;The Esports National Championship also drew significant attention, as the countrys top four teams battled for supremacy in the Counter-Strike 2 grand finale.&lt;/span&gt;&lt;/p&gt;&#13;
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&lt;p&gt;&lt;em&gt;&lt;strong&gt;&lt;span style=&quot;font-size:14px&quot;&gt;(KNN Bureau)&lt;/span&gt;&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;&#13;
</fulldesc>
    <id>41235</id>
    <link>https://knnindia.co.in/news/newsdetails/state/bengaluru-leads-indias-gaming-boom-as-avgc-xr-sector-expands</link>
    <pubDate>2025-02-28 15:58:59</pubDate>
    <source>knnindia.co.in</source>
    <title>Bengaluru Leads India’s Gaming Boom as AVGC-XR Sector Expands</title>
</root>
